THE LAST WEBLOG

A few things Mark Wallace

Month: October 2009

On the State of My Blogosphere

I chose The Last Weblog as the name of this blog because I’d like it to be just that: the last Weblog I set up for the somewhat personal, somewhat professional ruminations that are too long for my Twitter feed but don’t really have another place to go. The question now is whether one last Weblog is enough, or whether I need to supplement things with something like a Tumblr site (which I’ve been doing as well). What exactly is the optimum state of my blogosphere anyway?

I have run a small handful of blogs over the last seven or eight years, including GulfReporter (now extinct, archives lost), which covered my trips to the Arab gulf; BoyReporter, an archive of my magazine and newspaper articles which I’ve torn down and am now slowly rebuilding; Walkerings, my thoughts on gaming and virtual worlds from a certain period (which isn’t live at the moment, but which I’m working to restore); and perhaps most notably 3pointD.com, where I covered developments in virtual worlds, massively multiplayer online games, and the rest of the metaverse. 3pointD gained a very healthy readership, brought in some cash, and launched me into two years running a startup (during which I didn’t blog much at all, though I did a lot of Twittering). Now that the startup adventure is changing shape, I’m back to broadcasting my thoughts (on a variety of subjects) a bit more often, and (especially since starting a Tumblr blog as well) find myself faced with the dilemma of what exactly is the right channel (or channels) for all this. Continue reading

Conquer Your Neighborhood in Parallel Kingdom

Parallel Kingdom is a location-based game that lays a massively multiplayer online role-playing game over the top of a Google map of your current surroundings. It’s not the only game of its kind, but it’s a very cool concept, one that points toward the future for much of mobile gaming — and for the mobile incarnation of social media as well. Think of location-based gaming as the teaspoon of sugar that’s going to help people swallow location-based services in general.

PK is fairly straightforward, giving you simple mobs to hunt down and resources to collect, within half a mile of your GPS-determined or tower-triangulated location, whether you’re on an iPhone or an Android handset. One note: I got the game going on my iPhone for about a day, but haven’t been able to get it launched since. According to a recent interview with the developers, however, there are about 70,000 more or less active players, which sounds fairly respectable to me, given the nature of the game. Continue reading

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