Monthly Archives: March 2011

Homefront Looks Different from the UK Front

Can a great story make up for horrendous gameplay? Though it clocks in short for an Xbox360 title (which has led me not to buy it for the moment), I was interested to read Seth Schiesel’s review of THQ’s new … Continue reading

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Mass Queens and the Clarity of Game Mechanics

One question I’ve been pondering as I go about designing a strategy game is that of clarity in game mechanics, and in combat systems in particular. Committed players of strategy games (and many other genres, for that matter) have long … Continue reading

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DIMENSIONS OF THE MAP ITSELF

As this Tweet indicates, I’m currently working on creating a game. A browser-based game, that is, and a strategy game at that. (More on that below.) And by creating, I mean that I’m writing the code. Which, like all code, … Continue reading

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