Monthly Archives: April 2011

What’s in a Tech Tree?

(Bigger image) I’ve been looking into the matter of tech trees and talent trees lately as I hammer out the details of the system I want to use in my own game, and I was going to write a long … Continue reading

Posted in Uncategorized | Tagged , , , , | 4 Comments

A Game of Limited Resources

I spent some time with the single-player demo of new dragon-based scrounge-’em-up Hoard a few days ago. It was fairly good fun and an interesting concept: you get ahead not by destroying your opponents, but by collecting more loot than … Continue reading

Posted in Uncategorized | Tagged , , | Leave a comment