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Monthly Archives: November 2011
Startup Advisors: Defining Success
A young entrepreneur I met recently asked me how to think about advisory boards and I ended up writing him a long email, which forms the basis of this post. The biggest value-add I can impart here is a piece … Continue reading
Transmedia and the Future of Narrative Entertainment
I have a picture in my head of someone’s experience, circa 2-5 years from now (and probably starting sooner, like already), that is about how we will discover and consume our stories — our narrative entertainment experiences of whatever kind. … Continue reading
Other Transmedia Business Models
Henry Jenkins has a great series of guest posts from Brian Clark up on his blog at the moment. It’s a five-part series on transmedia business models, and it makes a lot of interesting points, including looking at transmedia production … Continue reading
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Tagged business models, financing, gaming, transmedia, virtual goods
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Pervasive Gaming and Best Practices at StoryWorld
I was at the StoryWorld conference in San Francisco earlier this week. It’s great to see the beginnings of a cohesive community and body of thought emerge around transmedia and evolving narrative — it reminds me of the early days … Continue reading
Posted in Uncategorized
Tagged cities, events, game design, games, location based, pervasive games, transmedia
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