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	<title>Comments for THE LAST WEBLOG</title>
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	<link>http://thelastweblog.com</link>
	<description>A few things Mark Wallace</description>
	<lastBuildDate>Tue, 02 Oct 2012 15:13:45 +0000</lastBuildDate>
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		<title>Comment on What&#8217;s the Best Definition of Pervasive Gaming? by Glossary Of Terms &#171; TMCResourceKit</title>
		<link>http://thelastweblog.com/20111222/whats-the-best-definition-of-pervasive-gaming/comment-page-1/#comment-682</link>
		<dc:creator>Glossary Of Terms &#171; TMCResourceKit</dc:creator>
		<pubDate>Tue, 02 Oct 2012 15:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=353#comment-682</guid>
		<description><![CDATA[[...] Mark Wallace  http://thelastweblog.com/20111222/whats-the-best-definition-of-pervasive-gaming/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Mark Wallace  <a href="http://thelastweblog.com/20111222/whats-the-best-definition-of-pervasive-gaming/" rel="nofollow">http://thelastweblog.com/20111222/whats-the-best-definition-of-pervasive-gaming/</a> [...]</p>
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		<title>Comment on Pervasive Gaming and Best Practices at StoryWorld by Pervasive Gaming and Best Practices at StoryWorld &#124; THE LAST WEBLOG &#171; Transmedia Camp 101</title>
		<link>http://thelastweblog.com/20111107/pervasive-gaming-and-best-practices-at-storyworld/comment-page-1/#comment-608</link>
		<dc:creator>Pervasive Gaming and Best Practices at StoryWorld &#124; THE LAST WEBLOG &#171; Transmedia Camp 101</dc:creator>
		<pubDate>Fri, 21 Sep 2012 18:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=318#comment-608</guid>
		<description><![CDATA[[...] on thelastweblog.com Like this:LikeBe the first to like [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on thelastweblog.com Like this:LikeBe the first to like [...]</p>
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		<title>Comment on Y Combinator Over-Inflates Startup Valuations? Don&#8217;t Think So by More Evidence of Maturing Private Equity Markets &#124; THE LAST WEBLOG</title>
		<link>http://thelastweblog.com/20120817/y-combinator-over-inflates-startup-valuations-dont-think-so/comment-page-1/#comment-597</link>
		<dc:creator>More Evidence of Maturing Private Equity Markets &#124; THE LAST WEBLOG</dc:creator>
		<pubDate>Thu, 20 Sep 2012 22:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=390#comment-597</guid>
		<description><![CDATA[[...] game, which lines up nicely with a few of the points I was trying to make in my recent post on whether startup valuations are overinflated as a result of programs like Y [...]]]></description>
		<content:encoded><![CDATA[<p>[...] game, which lines up nicely with a few of the points I was trying to make in my recent post on whether startup valuations are overinflated as a result of programs like Y [...]</p>
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		<title>Comment on Y Combinator Over-Inflates Startup Valuations? Don&#8217;t Think So by Will the Public Company Soon be a Thing of the Past? &#124; THE LAST WEBLOG</title>
		<link>http://thelastweblog.com/20120817/y-combinator-over-inflates-startup-valuations-dont-think-so/comment-page-1/#comment-400</link>
		<dc:creator>Will the Public Company Soon be a Thing of the Past? &#124; THE LAST WEBLOG</dc:creator>
		<pubDate>Wed, 05 Sep 2012 14:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=390#comment-400</guid>
		<description><![CDATA[[...] money outside the public stock markets, and is interesting to me in part because it matches up with financing trends I noted in an earlier post [...]]]></description>
		<content:encoded><![CDATA[<p>[...] money outside the public stock markets, and is interesting to me in part because it matches up with financing trends I noted in an earlier post [...]</p>
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		<title>Comment on Channel and Content: Facebook vs. the Virtual World by Valerie Hill</title>
		<link>http://thelastweblog.com/20120601/channel-and-content-facebook-vs-the-virtual-world/comment-page-1/#comment-344</link>
		<dc:creator>Valerie Hill</dc:creator>
		<pubDate>Tue, 07 Aug 2012 20:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=368#comment-344</guid>
		<description><![CDATA[From a business perspective, I agree that FB wins the challenge for success.  But from the perspective of information literacy and education (after the digital revolution), 3D immersive environments offer creativity and a &quot;sense of presence&quot; beyond trivial sharing of photos (too much personal info). I also agree that virtual worlds are currently too complex for most people. Time will tell whether the next generation of learners are ready to &quot;enter the book&quot; in a virtual world library.]]></description>
		<content:encoded><![CDATA[<p>From a business perspective, I agree that FB wins the challenge for success.  But from the perspective of information literacy and education (after the digital revolution), 3D immersive environments offer creativity and a &#8220;sense of presence&#8221; beyond trivial sharing of photos (too much personal info). I also agree that virtual worlds are currently too complex for most people. Time will tell whether the next generation of learners are ready to &#8220;enter the book&#8221; in a virtual world library.</p>
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		<title>Comment on Channel and Content: Facebook vs. the Virtual World by Facebook vs. the Virtual World, Round 2: Function Over Form &#124; THE LAST WEBLOG</title>
		<link>http://thelastweblog.com/20120601/channel-and-content-facebook-vs-the-virtual-world/comment-page-1/#comment-323</link>
		<dc:creator>Facebook vs. the Virtual World, Round 2: Function Over Form &#124; THE LAST WEBLOG</dc:creator>
		<pubDate>Wed, 20 Jun 2012 20:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=368#comment-323</guid>
		<description><![CDATA[[...] Thinking about: the devaluation of &#8220;hardcore&#8221;         &#8592; Channel and Content: Facebook vs. the Virtual World [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Thinking about: the devaluation of &#8220;hardcore&#8221;         &larr; Channel and Content: Facebook vs. the Virtual World [...]</p>
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		<title>Comment on Startup Advisors: Defining Success by What is the typical role of an advisory board? - Quora</title>
		<link>http://thelastweblog.com/20111120/startup-advisors-defining-success/comment-page-1/#comment-303</link>
		<dc:creator>What is the typical role of an advisory board? - Quora</dc:creator>
		<pubDate>Wed, 11 Apr 2012 20:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=339#comment-303</guid>
		<description><![CDATA[[...] a long email, which forms the basis of this post. (Originally posted to my blog back in Nov. 2011: http://thelastweblog.com/2011112...)The&#160;biggest value-add I can impart here is a piece of advice that was passed along to me by an [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a long email, which forms the basis of this post. (Originally posted to my blog back in Nov. 2011: <a href="http://thelastweblog.com/2011112" rel="nofollow">http://thelastweblog.com/2011112</a>&#8230;)The&nbsp;biggest value-add I can impart here is a piece of advice that was passed along to me by an [...]</p>
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		<title>Comment on What&#8217;s the Best Definition of Pervasive Gaming? by Richard Vahrman</title>
		<link>http://thelastweblog.com/20111222/whats-the-best-definition-of-pervasive-gaming/comment-page-1/#comment-219</link>
		<dc:creator>Richard Vahrman</dc:creator>
		<pubDate>Fri, 23 Dec 2011 14:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=353#comment-219</guid>
		<description><![CDATA[Entirely agree with you that pervasive and location-based may be 2 separate things. I remember someone (who?) commentating that pervasive games were everything that chess isn&#039;t. Chess is discrete, playable at a location, and with a definite start and end. As you rightly point out, pervasive games pervade into &quot;life&quot;.

I would add that most terms associated with gaming seem to get abused and misused often in a flurry of hype - e.g. augmented reality, and word of the moment, gamification.]]></description>
		<content:encoded><![CDATA[<p>Entirely agree with you that pervasive and location-based may be 2 separate things. I remember someone (who?) commentating that pervasive games were everything that chess isn&#8217;t. Chess is discrete, playable at a location, and with a definite start and end. As you rightly point out, pervasive games pervade into &#8220;life&#8221;.</p>
<p>I would add that most terms associated with gaming seem to get abused and misused often in a flurry of hype &#8211; e.g. augmented reality, and word of the moment, gamification.</p>
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		<title>Comment on Genre-ifying Time Management Games by Erin Hoffman</title>
		<link>http://thelastweblog.com/20110803/genre-ifying-time-management-games/comment-page-1/#comment-189</link>
		<dc:creator>Erin Hoffman</dc:creator>
		<pubDate>Tue, 22 Nov 2011 21:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=264#comment-189</guid>
		<description><![CDATA[Ah, I see what happened here, sorry (@gryphoness here). I missed the small &quot;read more&quot; link. :)

I think my comment still more or less holds, though. I think &quot;time management&quot; is completely aspirational for the demographic in which these games are most popular. Consider that this is not an audience that finds the notions of &quot;first person shooter&quot; or &quot;real time strategy&quot; aspirational or appealing. But to be better at managing time? Totally sexy. The demo is primarily women who are already juggling 48377232 things in their lives, and time management games provide this little island where everything can be neatly contained, where the challenging dimensions of their lives are expressed elegantly. By contrast, &quot;harvesting&quot; is not appealing -- the only possible substitute I can think of is &quot;business sim&quot;, which some of time management&#039;s cousins in social games are called.

Farmville is not a time management game, in comparison. As much as folk have railed against the use of the &quot;social game&quot; monicker, I think it is equally appropriate insofar as it identifies the differentiating characteristic of the game mechanics. In social games you cannot progress without the help of your friends. They are excessively difficult, if not impossible, to solo (most of them you can buy your way through but this isn&#039;t really a game mechanic; the expressive element of Farmville is also social, and part of why you would not play Farmville were it not connected to friends via the internet). The exchange of resources across the social graph is what identifies those games. It has appointment mechanics, which I could see seem like time management (you&#039;re managing your real life time), but these appointment mechanics aren&#039;t central, or you would also call Animal Crossing a &quot;time management&quot; game. The challenge is not in juggling ever-increasing tasks across small contained bits of time.

So I&#039;m good with &quot;time management games&quot;. It&#039;s a little awkward, but not within the space, and it seems to me that &quot;real-time strategy&quot; is far vaguer unless you&#039;re also similarly cultured into hardcore games. :)]]></description>
		<content:encoded><![CDATA[<p>Ah, I see what happened here, sorry (@gryphoness here). I missed the small &#8220;read more&#8221; link. :)</p>
<p>I think my comment still more or less holds, though. I think &#8220;time management&#8221; is completely aspirational for the demographic in which these games are most popular. Consider that this is not an audience that finds the notions of &#8220;first person shooter&#8221; or &#8220;real time strategy&#8221; aspirational or appealing. But to be better at managing time? Totally sexy. The demo is primarily women who are already juggling 48377232 things in their lives, and time management games provide this little island where everything can be neatly contained, where the challenging dimensions of their lives are expressed elegantly. By contrast, &#8220;harvesting&#8221; is not appealing &#8212; the only possible substitute I can think of is &#8220;business sim&#8221;, which some of time management&#8217;s cousins in social games are called.</p>
<p>Farmville is not a time management game, in comparison. As much as folk have railed against the use of the &#8220;social game&#8221; monicker, I think it is equally appropriate insofar as it identifies the differentiating characteristic of the game mechanics. In social games you cannot progress without the help of your friends. They are excessively difficult, if not impossible, to solo (most of them you can buy your way through but this isn&#8217;t really a game mechanic; the expressive element of Farmville is also social, and part of why you would not play Farmville were it not connected to friends via the internet). The exchange of resources across the social graph is what identifies those games. It has appointment mechanics, which I could see seem like time management (you&#8217;re managing your real life time), but these appointment mechanics aren&#8217;t central, or you would also call Animal Crossing a &#8220;time management&#8221; game. The challenge is not in juggling ever-increasing tasks across small contained bits of time.</p>
<p>So I&#8217;m good with &#8220;time management games&#8221;. It&#8217;s a little awkward, but not within the space, and it seems to me that &#8220;real-time strategy&#8221; is far vaguer unless you&#8217;re also similarly cultured into hardcore games. :)</p>
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		<title>Comment on Pervasive Gaming and Best Practices at StoryWorld by Storyworld Conference Panel &#171; pervasive media</title>
		<link>http://thelastweblog.com/20111107/pervasive-gaming-and-best-practices-at-storyworld/comment-page-1/#comment-178</link>
		<dc:creator>Storyworld Conference Panel &#171; pervasive media</dc:creator>
		<pubDate>Tue, 15 Nov 2011 17:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://thelastweblog.com/?p=318#comment-178</guid>
		<description><![CDATA[[...] Luckily for my fading memory there are a few blog posts and tweets re our panel â€“ check out this one by Mark Wallace [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Luckily for my fading memory there are a few blog posts and tweets re our panel â€“ check out this one by Mark Wallace [...]</p>
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