Tag Archives: game design

The Board Game That Led to the First MMO

In our book on virtual worlds and online games (The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse), we give a lot of attention, fittingly, to the first persistent multiplayer online world. Known as MUD1 … Continue reading

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Fitting Mobile Games Onto a Board

This is cross-posted from the Quora blog I recently started as an experiment. Why am I cross-posting this here? Who knows… I love the idea of board games based on video games. But I’m not sure whether I like that … Continue reading

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Pervasive Gaming and Best Practices at StoryWorld

I was at the StoryWorld conference in San Francisco earlier this week. It’s great to see the beginnings of a cohesive community and body of thought emerge around transmedia and evolving narrative — it reminds me of the early days … Continue reading

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Graduate Studies in Rock, Paper, Scissors

On Tuesday, I started teaching a graduate studies course in the History and Techniques of Games at the Academy of Art University in San Francisco. (To prepare, I ran through the Academy’s new faculty orientation, which included the above multiple-choice … Continue reading

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What’s in a Tech Tree?

(Bigger image) I’ve been looking into the matter of tech trees and talent trees lately as I hammer out the details of the system I want to use in my own game, and I was going to write a long … Continue reading

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Mass Queens and the Clarity of Game Mechanics

One question I’ve been pondering as I go about designing a strategy game is that of clarity in game mechanics, and in combat systems in particular. Committed players of strategy games (and many other genres, for that matter) have long … Continue reading

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