Tag Archives: game development

First Playtest: and the Wisdom of Starting Customer Development Yesterday

I managed what could just barely be called a first playtest of The Game the other day. It took place on a totally unskinned, hex-constrained map that looked more grognardesque than in any way 1337, where I controlled all three … Continue reading

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DIMENSIONS OF THE MAP ITSELF

As this Tweet indicates, I’m currently working on creating a game. A browser-based game, that is, and a strategy game at that. (More on that below.) And by creating, I mean that I’m writing the code. Which, like all code, … Continue reading

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