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	<title>THE LAST WEBLOG &#187; gaming</title>
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	<link>http://thelastweblog.com</link>
	<description>A few things Mark Wallace</description>
	<lastBuildDate>Thu, 05 Nov 2009 17:02:11 +0000</lastBuildDate>
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		<title>Nude Skin Patch for&#8230; the World?</title>
		<link>http://thelastweblog.com/20091105/nude-skin-patch-for-the-world/</link>
		<comments>http://thelastweblog.com/20091105/nude-skin-patch-for-the-world/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:02:11 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://thelastweblog.com/?p=82</guid>
		<description><![CDATA[Mashable reports on an augmented reality iPhone app that lets you see the world as if no one in it were wearing any clothes. Catch the video from the &#8220;clever marketer&#8221; who created the app.
Of course, it isn&#8217;t real. But what&#8217;s interesting about it to me is that it&#8217;s the real-world version of a gamers&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>Mashable <a href="http://mashable.com/2009/11/04/nude-it-iphone/">reports</a> on an augmented reality <a href="http://whoisthebaldguy.com/index/app.html">iPhone app</a> that lets you see the world as if no one in it were wearing any clothes. Catch <a href="http://www.youtube.com/watch?v=G_AzDO_uwz8&#038;feature=player_profilepage">the video</a> from the &#8220;<a href="http://whoisthebaldguyblog.blogspot.com/2009/10/bald-note-nude-it-website.html">clever marketer</a>&#8221; who created the app.</p>
<p>Of course, it isn&#8217;t real. But what&#8217;s interesting about it to me is that it&#8217;s the real-world version of a gamers&#8217; mod that&#8217;s existed for years. Both <a href="http://www.worldofwarcraft.com">World of Warcraft</a> and <a href="thesims.ea.com/">The Sims</a> (as well as other games) have seen their versions of the &#8220;<a href="http://foo.secondlifeherald.com/slh/2005/07/major_media_dis.html">nude</a> skin <a href="http://foo.secondlifeherald.com/slh/2005/11/nude_skin_patch.html">patch</a>,&#8221; alternately delighting players and disgusting critics, both in the press and on the internets. It&#8217;s a very durable kind of pre-teen humor, but it&#8217;s also an example of how technology is making the world more and more like a video game. Nude skin iPhone apps aside, that&#8217;s not necessarily a bad thing.</p>
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		<title>Four Second Skin T-Shirts to Give Away</title>
		<link>http://thelastweblog.com/20091102/four-second-skin-t-shirts-to-give-away/</link>
		<comments>http://thelastweblog.com/20091102/four-second-skin-t-shirts-to-give-away/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 21:00:57 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://thelastweblog.com/?p=79</guid>
		<description><![CDATA[Just realized I have four t-shirts to give away for the film Second Skin (in which I appear very briefly, giving an interview to the filmmakers), a documentary about online game addiction. The film is actually very good. It&#8217;s a little slim on explaining in a positive light what&#8217;s so engaging about games like World [...]]]></description>
			<content:encoded><![CDATA[<p>Just realized I have four t-shirts to give away for the film <a href="http://www.secondskinfilm.com">Second Skin</a> (in which I appear very briefly, giving an interview to the filmmakers), a documentary about online game addiction. The film is actually very good. It&#8217;s a little slim on explaining in a positive light what&#8217;s so engaging about games like <a href="http://www.worldofwarcraft.com">World of Warcraft</a>, but it does a great job painting portraits of the film&#8217;s subjects, a handful of gamers who have truly got it bad.</p>
<p>If you want a shirt, email your address to me at themetaverse at gmail dot com and I&#8217;ll get one off to you. The design is essentially the same as the cover of <a href="http://secondskinfilm.com/store">the DVD</a>, but in green instead of red.</p>
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		<title>Conquer Your Neighborhood in Parallel Kingdom</title>
		<link>http://thelastweblog.com/20091005/conquer-your-neighborhood-in-parallel-kingdom/</link>
		<comments>http://thelastweblog.com/20091005/conquer-your-neighborhood-in-parallel-kingdom/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 19:56:57 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[location based]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://thelastweblog.com/?p=52</guid>
		<description><![CDATA[Parallel Kingdom is a location-based game that lays a massively multiplayer online role-playing game over the top of a Google map of your current surroundings. It&#8217;s not the only game of its kind, but it&#8217;s a very cool concept, one that points toward the future for much of mobile gaming &#8212; and for the mobile [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://parallelkingdom.com/features.shtml"><img alt="" src="http://parallelkingdom.com/img/newui/items.png" title="Parallel Kingdom" style="float:left" padding="2px" width="135" height="135" /></a><a href="http://parallelkingdom.com/home.shtml">Parallel Kingdom</a> is a location-based game that lays a massively multiplayer online role-playing game over the top of a Google map of your current surroundings. It&#8217;s not the only game of its kind, but it&#8217;s a very cool concept, one that points toward the future for much of mobile gaming &#8212; and for the mobile incarnation of social media as well. Think of location-based gaming as the teaspoon of sugar that&#8217;s going to help people swallow location-based services in general.</p>
<p>PK is fairly straightforward, giving you simple <a href="http://en.wikipedia.org/wiki/Mob_%28computer_gaming%29">mobs</a> to hunt down and resources to collect, within half a mile of your GPS-determined or tower-triangulated location, whether you&#8217;re on an iPhone or an Android handset. One note: I got the game going on my iPhone for about a day, but haven&#8217;t been able to get it launched since. According to <a href="http://www.gpsbusinessnews.com/Parallel-Kingdom-70,000-users-for-location-based-game_a1757.html">a recent interview with the developers</a>, however, there are about 70,000 more or less active players, which sounds fairly respectable to me, given the nature of the game.<span id="more-52"></span></p>
<p>Things get interesting when you notice that PK shows you the location of other players near you, and lets you interact with them, either in duels or by grouping up to go adventuring together. There are few ways to venture far outside your current location on the map without physically getting up and moving, but your contacts can invite you to join them at <i>their</i> real-life location, which is a nice touch. You seem to be able to plant a flag when you&#8217;re across town, then visit it from your home location, and you can stake a claim to real-life plots of land, which is interesting. A new version of the game (no longer free), is <a href="http://forum.parallelkingdom.com/viewtopic.php?f=3&#038;t=1874">apparently due out</a> very shortly.</p>
<p>Games like Parallel Kingdom are important, for a couple of reasons. (Here&#8217;s Wikipedia&#8217;s somewhat random list of <a href="http://en.wikipedia.org/wiki/Location-based_game">location-based games</a>. I&#8217;ve also been checking out <a href="http://www.sphericle.com/">Sphericle</a>, which seems to have at least a small community of players.) Expect to see more of these kinds of games <i>qua games</i>, as powerful mobile devices become more widespread and people and become more accustomed to having information streamed to them on the go.</p>
<p>But location-based games are also going to be part of what gets people used to location-based services in general. Apps like <a href="http://foursquare.com/user/markwallace">Foursquare</a> are already using game mechanics get people engaged, giving users points for &#8220;checking in&#8221; at the establishments they frequent. These and others are already giving us a taste of what life may be like when we&#8217;re streaming our locations to our friends all the time.</p>
<p>One thing that&#8217;s interesting to note is that this could well mean a return to the time when relationships with the people you actually knew and saw every day had a different status than those you just kept up with online. Needless to say, we never really left that time, but when you&#8217;re Facebook &#8220;friends&#8221; both with your significant other and with people you&#8217;ve never physically met, it begins to feel that way. Will we soon have Facebook &#8220;acquaintances&#8221; as well as friends? You can create cohorts using the broadcast and privacy tools of a service like Facebook, of course, but when those services start to offer such labels explicitly, you&#8217;ll know we&#8217;ve moved on to the next stage of their evolution.</p>
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		<title>Discount Passes to Engage! Expo</title>
		<link>http://thelastweblog.com/20090910/discount-passes-to-engage-expo/</link>
		<comments>http://thelastweblog.com/20090910/discount-passes-to-engage-expo/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 19:00:42 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[virtual  goods]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://thelastweblog.com/?p=34</guid>
		<description><![CDATA[You can use code MWVIP to get $200 off an all-access pass to Engage! Expo, which takes place September 23-24 at the San Jose Convention Center. It looks to be an interesting couple of days, featuring panels and talks on social media, virtual goods, 3D environments and more.
]]></description>
			<content:encoded><![CDATA[<p>You can use code MWVIP to get $200 off an all-access pass to <a href="http://www.engageexpo.com/sj2009/">Engage! Expo</a>, which takes place September 23-24 at the San Jose Convention Center. It looks to be an interesting couple of days, featuring panels and talks on social media, virtual goods, 3D environments and more.</p>
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		<title>Online Game Addiction: DVD Giveaway</title>
		<link>http://thelastweblog.com/20090909/online-game-addiction-dvd-giveaway/</link>
		<comments>http://thelastweblog.com/20090909/online-game-addiction-dvd-giveaway/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 18:30:18 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://thelastweblog.com/?p=30</guid>
		<description><![CDATA[I have a few copies of Second Skin to give away, the recent documentary that looks at the phenomenon of addiction to online games like World of Warcraft. (I appear briefly in the film, commenting on virtual worlds in general.) The movie doesn&#8217;t do much hyperbolizing; the players that are followed in the film really [...]]]></description>
			<content:encoded><![CDATA[<p>I have a few copies of <a href="http://secondskinfilm.com">Second Skin</a> to give away, the recent documentary that looks at the phenomenon of addiction to online games like <a href="http://www.worldofwarcraft.com">World of Warcraft</a>. (I appear briefly in the film, commenting on virtual worlds in general.) The movie doesn&#8217;t do much hyperbolizing; the players that are followed in the film really do have it bad. The portraits are well drawn, and the games themselves aren&#8217;t really demonized, though if the film has a shortcoming, it&#8217;s in not adequately portraying the positive aspects of online gaming. Definitely worth watching, if you can find a <a href="http://secondskinfilm.com/list">screening</a>. (It&#8217;s in San Francisco at the end of September.) If you want to check it out in the comfort of your own home, send me your name and address at <i>themetaverse at gmail dot com</i>, and I&#8217;ll fire off DVDs while supplies last (which isn&#8217;t going to be very long). I may have some t-shirts to give away as well.</p>
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		<title>Mothballs: the End of an Eve Online Corporation</title>
		<link>http://thelastweblog.com/20090907/mothballs-the-end-of-an-eve-online-corporation/</link>
		<comments>http://thelastweblog.com/20090907/mothballs-the-end-of-an-eve-online-corporation/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 19:54:53 +0000</pubDate>
		<dc:creator>Mark Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://thelastweblog.com/?p=16</guid>
		<description><![CDATA[I&#8217;ll begin this blog with an ending: My friend Jim Rossignol writes this week (over at Rock, Paper, Shotgun, a site he co-founded) about the five-year spree of StateCorp, a player-run &#8220;corporation&#8221; in the massively multiplayer online space opera known as Eve Online. (Eve&#8217;s corporations would be known in most other games as guilds or [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll begin this blog with an ending: My friend <a href="http://rossignol.cream.org/">Jim Rossignol</a> writes this week (over at <a href="http://rockpapershotgun.com">Rock, Paper, Shotgun</a>, a site he co-founded) about <a href="http://www.rockpapershotgun.com/2009/08/31/the-five-year-spree-part-1/">the five-year spree</a> of StateCorp, a player-run &#8220;corporation&#8221; in the massively multiplayer online space opera known as Eve Online. (Eve&#8217;s corporations would be known in most other games as guilds or clans.) Jim helped run StateCorp over the entire course of its life &#8212; for much of which time he was arguably its lifeblood, without which it would have broken up. I was a member for a couple of years near the beginning, and on and off throughout. Now, with the corporation &#8220;in the process of moth-balling and disbanding,&#8221; Jim looks back at what he calls &#8220;the lengthiest and most fulfilling gaming experience&#8221; of his life. Considering the impact it made on me, I can understand his effusiveness.<span id="more-16"></span></p>
<p>I&#8217;ve <a href="http://www.escapistmagazine.com/articles/view/issues/issue_25/154-Trust-Me">written</a> plenty <a href="http://www.3pointd.com/index.php?tag=eve-online">about Eve</a> in the past, so I won&#8217;t go into too much detail here about the game itself. What&#8217;s remarkable to me is how the game&#8217;s narrative, the &#8220;story&#8221; of one&#8217;s time in Eve, is driven more by the dynamics among players and corporations than by the mechanics of gameplay itself. </p>
<p>I was going to write that the narrative is driven &#8220;as much&#8221; by personal dynamics as by gameplay, but on reflection, that just isn&#8217;t true. In Eve, the game mechanics &#8212; the intricate systems of paper beating rock beating scissors beating paper &#8212; seem designed to drive people into either conflict or cooperation. You could play the game without ever interacting meaningfully with another player (this would be difficult, in fact), but it would be a boring slog. There is no &#8220;solo&#8221; game in Eve: even when you&#8217;re alone in space, the environment and the economy and almost all the other aspects of the game are affected by what other people are doing, to a much greater extent than in most other MMOs.</p>
<p>That&#8217;s one of the reasons that many Eve players become so strongly connected to the people they fly with in the game. The closest analogy that&#8217;s occurred to me is to a hardcore but amateur softball or soccer team. The results of your efforts are meaningful only within the confines of the softball league (its own virtual world), and yet are no less meaningful for that. And the relationships that form there are those fed by the experience of striving together for a common goal &#8212; just as they are in Eve (and many other contexts). Nearly the only difference is that softball players tend to be in the same physical place much more often than gamers. They may occasionally get more exercise as well&#8230;</p>
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