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Tag Archives: virtual worlds
The Board Game That Led to the First MMO
In our book on virtual worlds and online games (The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse), we give a lot of attention, fittingly, to the first persistent multiplayer online world. Known as MUD1 … Continue reading
Facebook vs. the Virtual World, Round 2: Function Over Form
It looks like Facebook is winning this round: I wrote a few weeks ago for Wired about Facebook “killing” the virtual world, and was met by a great deal of skepticism about whether Facebook could become a meaningful platform for … Continue reading
Channel and Content: Facebook vs. the Virtual World
I had the pleasure a few days ago of writing a piece for Wired magazine’s Opinion site on How Facebook Killed the Virtual World (which you can feel free to go and read, if you haven’t already — I’ll wait … Continue reading
Discount Passes to Engage! Expo
You can use code MWVIP to get $200 off an all-access pass to Engage! Expo, which takes place September 23-24 at the San Jose Convention Center. It looks to be an interesting couple of days, featuring panels and talks on … Continue reading
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Tagged events, gaming, social media, virtual goods, virtual worlds
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Online Game Addiction: DVD Giveaway
I have a few copies of Second Skin to give away, the recent documentary that looks at the phenomenon of addiction to online games like World of Warcraft. (I appear briefly in the film, commenting on virtual worlds in general.) … Continue reading
Mothballs: the End of an Eve Online Corporation
I’ll begin this blog with an ending: My friend Jim Rossignol writes this week (over at Rock, Paper, Shotgun, a site he co-founded) about the five-year spree of StateCorp, a player-run “corporation” in the massively multiplayer online space opera known … Continue reading
